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​MY WORK

At Unity, our teams focus was to push the limits of the engine and create high-quality demo content to be used internally for evangelism, marketing, biz dev, Archvis, and R&D, as well as for our external partner clients (i.e., Microsoft, Qualcomm, nVidia, NASA, Sony, and Intel).  Here is a small collection of some of the work I did for those projects.  To see a collection of my older work from Midway Games, Zombie Studios, 343i, and Glu Mobile, CLICK HERE 

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BLUM

A bit about me:

​I am an Art Manager with 29 years of experience in the interactive entertainment industry and a passion for pushing the boundaries of what seems impossible. I have devoted many years to developing best practices to deliver high-end content efficiently on all platforms. As a creative problem solver, I thrive when faced with new challenges surrounding efficiency, artist workflow & content implementation pipelines. My strengths reside in my attention to detail and a strong understanding of tools, technology, and what it takes to implement efficient real-time content at the highest quality. I'm also a loving stepdad, semi-professional wildlife photographer, coffee aficionado, and audiophile.

CRAIG

Up in the clouds at Rattlesnake Ledge

Resume available upon request

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© 2017 by Craig Blum

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