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MY WORK
At Unity, our teams focus was to push the limits of the engine and create high-quality demo content to be used internally for evangelism, marketing, biz dev, Archvis, and R&D, as well as for our external partner clients (i.e., Microsoft, Qualcomm, nVidia, NASA, Sony, and Intel). Here is a small collection of some of the work I did for those projects. To see a collection of my older work from Midway Games, Zombie Studios, 343i, and Glu Mobile, CLICK HERE
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